We're Alive!!

We’ve been heads down working! Android, PC, and Mac versions are all well on their way. First order of business: – We’re starting the Steam Greenlight process to get our PC game on Steam. – We’ll need your support and we’ll need...

V 1.2.0 Released

New release out! 1. Various computer intelligence improvements! 2. Improved Auctions: – can now buy entire store stock – timer stops during purchase/sale – possible to skip auctions when all players completed moves – buy/sell speed now...

New Trailer

Hell friends. I’ve uploaded an updated gameplay trailer for the game launching this Monday, Novemeber 25th! Hope you like it. Matt

M.U.L.E. Groove Contest

This is your chance to be part of a gaming legend! Between today and May 31st, submit your M.U.L.E. theme rendition to the M.U.L.E. Groove Contest to be voted on by M.U.L.E. fans. The winner will have their music placed in the game, receive a music credit, and be able...

Original Code Bugs

As we’re tracing through the old Atari code we’ve found a few (what seem to be) bugs. Should we fix? Or just leave as is? What do you think? Matt

Development Round in Multiplayer

Question for you all…in the Development Round of a game, players took turns sequentially. While this allowed you to see what the other players were doing it did slow the game down. What if everyone took their turn at the same time in such a way that you could...