Just re-read a very thoughtful review of the retro M.U.L.E. It reminded me of a concept that Will Wright talked about called Emergence (in the evolutionary sense) where a game with a simple set of rules results in a much deeper experience. Β In plain English – it doesn’t take long to figure out what you can do in the game, but nailing the strategy isn’t so simple.

http://www.racketboy.com/retro/nintendo/nes/retro-masterpiece-mule

Matt