M.U.L.E. Groove Contest

This is your chance to be part of a gaming legend!

Between today and May 31st, submit your M.U.L.E. theme rendition to the M.U.L.E. Groove Contest to be voted on by M.U.L.E. fans.

The winner will have their music placed in the game, receive a music credit, and be able to tell friends and relatives that they are a published musician.

Step 1: Get your groove on and re-mix/re-record/re-imagine the M.U.L.E. theme
Step 2: Email your entry to: music@mulereturns.com
Step 3: Watch Facebook on June 1st for the links to the themes
Step 4: Vote for your favorite!

Things to consider:
- players will be listening to the theme on their headphones, or the slightly-less dynamic built-in speakers of their phone/tablet
- please include your real name AND stage name – we’ll only publish your stage name

Good luck and Good Groovin’!

Posted in General

Simplified Beginner Mode

Hi Team;

Need your feedback here. In attempts to make the game a) more accessible to new players and b) quicker to play in a crunch (i.e. short cab ride) we’re thinking about a simplified beginner mode. It would work like this:

1. Game flow would remain the same until the end of the Development round (i.e. pre-auction)
2. Prior to each auction, the player would then see a Production Summary screen (below)
3. Based on the summary shown, the player would then choose to either Buy/Sell/Hold that resource
4. The auction would be simulated and the results displayed shortly thereafter

Shoot us your thoughts. We like the idea. Who played on beginner anyway? :)

Matt

Posted in Feedback

Wampus Sounds

Hi Everyone!

Need some feedback on Wampus sounds…

…picture yourself in the desert surrounded by dunes. Off in the distance you hear the distinct sound of a Wampus.

Does it sound like any of these?

Sound 1
Sound 2
Sound 3

It seems Sound 2 had good feedback; here’s some tweaking on Sound 2:

Sound 2a
Sound 2b

 

Matt

Posted in Feedback

Original Code Bugs

As we’re tracing through the old Atari code we’ve found a few (what seem to be) bugs. Should we fix? Or just leave as is?

What do you think?

Matt

Posted in General

Development Round in Multiplayer

Question for you all…in the Development Round of a game, players took turns sequentially. While this allowed you to see what the other players were doing it did slow the game down. What if everyone took their turn at the same time in such a way that you could see ghosted images of other players taking their turns as you took yours.

Better? Worse?

Matt

Posted in General

Screenshot Feedback

We’ve posted some good drafts of our game start screens and the map screen (found here). I would love to hear your feedback!

Matt

Posted in General

Venture Beat Article

Great article about our friends making Alpha Colony (and us too!)

http://venturebeat.com/2012/06/14/kickstarter-project-aims-to-reimagine-classic-atari-game-m-u-l-e-exclusive/

Matt

Posted in Related News

Original C64 Manual Scans

I think my favourite part in the manual is on page 15 and 16 where the author’s playing styles are described.

http://www.c64sets.com/mule.html

 

Posted in General

Smart AI

In thinking about the MULE AI (and yes, we will be faithful to the original)…but what if it was super-smart?

http://gizmodo.com/5904241/when-ai-gets-too-smart-itll-be-dumb-again

 

Posted in Related News

Emergence

Just re-read a very thoughtful review of the retro M.U.L.E. It reminded me of a concept that Will Wright talked about called Emergence (in the evolutionary sense) where a game with a simple set of rules results in a much deeper experience.  In plain English – it doesn’t take long to figure out what you can do in the game, but nailing the strategy isn’t so simple.

http://www.racketboy.com/retro/nintendo/nes/retro-masterpiece-mule

Matt

Posted in General
M.U.L.E. Twitter Posts